How Does It Work?
The App Smash Challenge Board
The App Smash Challenge is presented on a digital game board. Challengers begin the journey on the first space (labeled START) and work through all of the spaces at their own pace to eventually land at the FINISH LINE. Numbered spaces on the game board are hyperlinked to specific tasks to be completed by the challengers along the way. Some tasks require completion before continuing forward, others allow for time to come back and complete the task later. However, all tasks must be completed before landing at the FINISH LINE to successfully complete the challenge. Once the successful completion of all the tasks has been verified by the student's teacher, his or her name will be added to the list of Challenge Champions!
The App Smash Challenge Board
When a challenger lands on this space, he or she will be directed to a digital tool for recording thoughts or reflections related to a specific prompt. The challenger must complete this task before moving on.
When a challenger lands on this space, he or she will be directed to a digital tool for practicing skills. The challenger must spend at least 10 - 15 minutes on this skills practice task before moving on.
Choose A Path
When a challenger lands on this space, he or she is approaching a "Create Something" space. Challengers can choose a Tech Path or an Unplugged Path to create a project. Clicking the icon on this space will take the challenger to a resource page to inspire creation ideas and help with choosing a path.
When a challenger lands on this space, he or she will be prompted to create something. Depending on the path that was chosen, the challenger may be using either digital creation tools or traditional creation tools to complete the task. In most cases, the challenger will have the option to complete the task independently or with a partner. With teacher permission, challengers may be permitted to move forward on the game board before completely finishing this task.
When a challenger lands on this space, he or she will be directed to a showcase of the recent project submissions. The challenger will spend some time exploring the projects created by peers who are also participating in the challenge. The challenger will provide some peer feedback on at least three other projects. Additionally, he or she will review any feedback he or she has received from others, and make changes or improvements to his or her own project as necessary. It is not necessary to finish this task completely before moving forward in the game. However, it must be completed and verified by a teacher before reaching the FINISH LINE.
Stop & Assess
When a challenger lands on this space, he or she will be directed to an assessment of one of the learning targets. The digital assessment is self-scoring and the challenger will see his or her results immediately. The challenger must pass this assessment with a score of 100% before moving on.
(PLEASE NOTE: If any questions were missed on the assessment, links to resources for targeted practice and review are provided in the assessment results for immediate intervention. After additional review, the challenger may retake the assessment as many times as necessary to proceed.)